A STEAM classroom should have flexible learning spaces that can be easily reconfigured to accommodate different activities and projects. This can include movable furniture, whiteboards, and areas for small group work. It should also have access to technology, including computers, tablets, and other devices. This can allow students to engage in digital projects and explore new technologies.
Hands-on learning
Collaboration is an essential part of STEAM education. The classroom should have spaces that encourage collaboration, such as round tables or collaborative workstations. STEAM education should also be hands-on and experiential. The classroom should have areas for hands-on learning, such as science labs, engineering workstations, and art studios.
Natural light and colour
Natural light and color can have a positive impact on student learning and creativity. The classroom should have large windows to let in natural light, and color should be used to create a stimulating and inspiring environment. A STEAM classroom should have access to a variety of materials and tools, including art supplies, building materials, and scientific instruments. This can allow students to explore and experiment with different materials and tools to create their own projects.
Encourage creativity and innovation
A STEAM classroom should encourage creativity and innovation. The classroom should have areas for brainstorming and ideation, such as a dedicated whiteboard or brainstorming wall.
Different in-class STEAM Projects
Building Rube Goldberg machines are complex, chain-reaction devices that perform a simple task. Students can work in groups to design and build their own Rube Goldberg machines, incorporating principles of physics, engineering, and creativity. Students can work in groups to design and build a bridge using a variety of materials, such as toothpicks, popsicle sticks, or straws. This project incorporates principles of engineering, physics, and math.
Students can also use technology tools such as a camera, a computer, and a stop-motion animation software to create an animation that incorporates art, storytelling, and technology.
They can conduct a scientific investigation on a topic of their choice, such as the effects of pollution on plant growth or the behavior of magnets. This project incorporates principles of science, math, and critical thinking.
Design and program a robot:
Students can work in groups to design and program a robot using robotics kits and programming software. This project incorporates principles of engineering, technology, and math. By coding and using game design software, they can create their own digital game, incorporating principles of technology, art, and storytelling.
Students can design and build a solar oven using basic materials such as cardboard and aluminum foil. This project incorporates principles of science, engineering, and math.
Overall, there are many different STEAM projects that can be done in a classroom, and they can be tailored to fit the interests and abilities of the students. By incorporating principles of science, technology, engineering, arts, and math, these projects can help students develop important skills such as problem-solving, critical thinking, and creativity.
By providing access to technology, encouraging collaboration, incorporating hands-on learning, using natural light and color, providing access to materials and tools, and encouraging creativity and innovation, teachers can create a space that inspires and engages students in STEAM education.